Imagine If: BvS, Release Date 1997

Imagine if Hollywood had released tent-pole comic-book movies starring their iconic characters around the time of the source material’s release date. For the purposes of this experiment, we will say that a movie would be released 5 years after the introduction of the character, and only movies that have been made would be made.

The pieces were in place. There was a Batman. There was a Superman.

And, with the Death of Superman, an excuse to bring them together and (re)introduce Wonder Woman!

Nic Cage stays as The Bat. Brendan Fraser remains the Big Blue Boy Scout.

Ma and Pa Kent, Luthor stay the same.

This story focuses more on The Bat, his supporting cast remains, and adds his parents, in a cheeky cameo from Batman Begins… Thomas and Martha Wayne are played by Ryan O’Neal and Cher.

monica-bellucci-monica-bellucci-148206906Wonder Woman-Monica Bellucci

The stunning Italian actress spoke four languages. Producers created a language for her as an Amazon.





Wrestling was big in 1997, producers liked the idea of there being a person behind the makeup, one who was not only big, but could tussle. Goldust, at 6’6″ was indeed big and surprisingly quick and limber, an as a bonus, was used to lots of makeup.




Crossover Catalog: Fear Itself

Crossover Catalog seeks to examine crossover events of the big two, grading them on their Idea, Permanence, Execution, and Continuity. The IPEC scale and subsequent score will be recorded.

I want you to close your eyes.

I want you to go back in time.

Back to when you saw Pulp Fiction for the first time.

0028534_United Entertainment_original-bad-mother-fucker-wallet-brown_8718274547276_6

When Jules asks for his wallet, what were you expecting? Did you think it was literally going to be embossed exactly as he said it would? Or would there be something else to clearly identify it as the wallet of this undeniably Bad MoFo.

It was exactly as he said it would be.

Man, did Fear Itself have a great setup? What fears would be exposed? What were Luke Cage’s fears? The fears of Doom? Daredevil, the man without fear?

Scratch that, a previously forgotten god, blah blah blah, magic hammers fall to earth, giving super-powerful characters, even more powerz, and making them engines of destruction…. This was an ok idea.

1292616035IDEA- The connection between psychological fear, the fear of real-world events, and the fear of mega-strong characters becoming even stronger was tenuous as best. I have no issue with the latter idea, but it isn’t related to fear. 3/5

PERMANENCE- Thor and Bucky died. But, don’t worry, they came back. 2/5

EXECUTION- The art was solid, as was the branding on covers. The storytelling was ok, if not hackneyed, pedestrian. 3/5

CONTINUITY- Most titles were affected, and as I  wanted psychological fear as a main theme, it was at least a kernel of the theme for some of teh stories, but overall  the concept was: Superpowerful characters get god-empowered weapons to become more OP. 4/5

This one gets a 12/20, which is 60%. Barely passing.


Game the Game: Roll vs Role: Falling Damage

GM: You look down, you must be over 200 feet in the air.

Player: Falling damage caps out at 10d6, I have over 100 HP… I jump out the window.


This is one of the most famous movie stunts of all time. The stuntman fell over 200 feet, using a new device he had created. Later, Burt Reynolds directed the same stuntman (Dar Robinson, the albino hitman) in the highest freefall ever.

There is a reason this is impressive.

But, if a player at your table responds as above, do you have a right to be pissed?


Nor do you have a right to change the rules.

Gaming is a social contract, that the rules will not be broken. If you arbitrarily decide that this is impossible and then tell the player they yes only take 10d6 damage, but are paralyzed, you have broken the rules.

How does one get around this?

Play a different game.

Goto 10: Convention Prep

My next convention is not until the Spring, but soon I will be asked to submit panel and game ideas, which means I need to start thinking about them. I like to try and offer new panels every year, even if past panels were a success, I at least try and update them, but often like to try and approach them in a new way. Games is always tough, as I like running, and I want people to be excited for them, so, how best to sell the gaming experience I am offering.

  • Last year I offered up my Hearts of Riverdale game. Unfortunately, there was one of the 2 other RPGs for the whole con scheduled opposite it. Poor planning. But there was some interest, so I may offer it again.
  • Dance ‘Til Dawn was well received, and is very easy to run, so I will probably offer that up again as well.
  • I think I will try and offer one more game, but am unsure what I want the system to be, or the setup.


Some ideas I am toying with.

  • Superkitchen was a ton of fun, if we can do it again, we will.
  • The Archie panel, with season 2 of the show and some new titles, seem like it woudl be fun to revise and update.
  • Game Design- I am thinking about something relating to Game Chef.
  • 3 Times Big 2: A discussion of three characters each from the Big 2, and how they are significant female characters and how through them, much of each respective universe is reflected.
  • Game Design- conflict resolution, you’re doing it wrong.

Panels we have done before that were a lot of fun and always get considered (with appropriate revision and updating):

  • Women in Film: Mad Max, Melissa McCarthy, and Magic Mike.
  • Project Super Runway: Superhero Costumes.



At The Gaming Table: The X Card

This article is making the rounds by gamers about how to deal with unwelcome situations at a gaming table.

And of course, there is the X-Card.

What I find lacking in the first article is the fact that saying “we don’t do that here” is fine and dandy for the GM, but what about the players? Empowering the players seems to be the point of the X-Card, and of creating  safe space at the gaming table.

True Story: I was running a game that took place in a real world type setting and had planned to do something relating to a real world event/ holiday. One of my players asked me if this was my plan, and if it was, not to do this, because, she connected very strongly with this day in a way that one might not know or suspect.

Expanding this, bad shit happens in the world. If I decide to set my game aboard a plane, someone might have plane issues.

And, in no way and I making light of them.

I have a friend who refuses to see any movie with an animal in it, as he hates seeing cruelty to animals, which often happens.

That’s legit.

All of us carry baggage.

The X-Card allows my friend/player to say “NO!” when the GM (me) centers a plot idea around a specific date. (Fortunately, she told me this in advance, and I adjusted).

But, there is no way to tell what might affect some people. What I, as GM, might take issue with is not what you might take issue with.

More to the point, many RPGs are about killing. Player characters kill other creatures, some of them even sentient.

If I don’t want to participate in that, I should avoid most games. I can accept this. I will own this. But, I also will not show up to play at a game where I know there will be killing. That puts a real damper on the fun for everyone else.

If a (narrative, collaborative, player-focused) game deals with a bastard child of a demon,  non-consensual sex may indeed be part of the equation. And, here is the thing- we don’t have to relive it, we can acknowledge this is bad shit, and it’s a way-too-common trope, non-consensual sex, but, ignoring this seems dishonest to the fiction. But, how many people will foresee this unexpected result.

If one doesn’t want to deal with non-consensual sex, perhaps don’t include bastard children of demons.

PreppiePunk deals with some dark shit, I will acknowledge this, but there are no fucking murder hobos.

No one is killing anyone.

What is the body count at your table?





Imagine If: Rise of the Silver Surfer, Release Date 1971

Imagine if Hollywood had released tent-pole comic-book movies starring their iconic characters around the time of the source material’s release date. For the purposes of this experiment, we will say that a movie would be released 5 years after the introduction of the character, and only movies that have been made would be made.

The first F-4 film was not the hit producers were expecting, so they went back the drawing board. Instead of the level of bombast that the films previously had, producers took a more dramatic approach, casting relatively unknown actors, ones who had most of their experience on the smaller screen, in the hopes that audiences would connect with them more.

Alan Alda The Mephisto Waltz.JPGMister Fantastic- Alan Alda

3 years prior, Alda was nominated for the Golden Globe new star of the year. There was something about him that producers really liked. It would be a full year before he became known to audiences for his most famous role.

2ce279574af56643ca71d92a2ac9c01e.jpgInvisible Girl- Farrah Fawcett

The 24 year old model/ actress had not yet caught the nation’s fancy, her iconic role and poster would not be released for another 5 years.








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Before his iconic hair, the 19 year old’s film debut saw him take on the role of the youngest member of the team.







877b954d5cb2a74586ef329b3dbb0530Ben Grimm- Nick Nolte

Casting directors, it is rumored had cast and even paid an actor for the role, someone they felt was perfect, but when producers noticed he didn’t have blue eyes, both the actor and the casting directors were fired. Producers though the young Nolte had a great voice and expressive eyes.





MV5BMTI3MTcyMjc3MV5BMl5BanBnXkFtZTcwNzQ1OTkyMQ@@._V1_UY1200_CR85,0,630,1200_AL_Alicia Masters- Bernadette Peters

A stage-actress, wowed producers with her range and ability to potray the blind sculptress/ love interest.








935a6e283a9ffafd83b80b6e9e3a2bcf.jpgSilver Surfer (voice)- Ricardo Montalban

A working actor, producers fell in love with his voice and diction.






Wow or Wow, Comic Release Date 10/11

AUG170940Hulk #11

The Hulk in the title is She-Hulk, who, next will be back to headlining her own book after the soft reboot and renumbering.

When this title started it was dark, serious, and really dealt with a character who prior was light and witty, but who had changed because of grimdark stuff that happened to her.

It wasn’t all grimdark, but it was mostly grimdark, there were lighter moments.

And then, this issue happened, where several characters started breaking the 4th wall, and Shulkie returned more to her classic representation.

I appreciated the darker storytelling, I won’t say definitively I 100% enjoyed it, but I appreciated the thought and effort that went into it.

amy_pietz_2000_11_16This tonal shift seemed odd, making this the Cursed/ The Weber Show of comics.

This one gets a WOW!

Also in the Pull List this week: Your Pal Archie, Mister Miracle, Uncanny Avengers, Ms. Marvel, Red Hood and the Outlaws, Sheena, Wolverine, Defenders, Runaways, Daredevil.