The game was Shadowrun, I have no idea which edition.
I wanted to play a man of few words. A tortured soul, who rarely spoke. I had him envisioned in my head, playing out in cinematic moments.
Sadly, my gaming group got the best of me.
As players, we tend to gravitate towards certain roles, not in-character, but in terms of group dynamic.
Likely, a group of friends who play together will have a dynamic all sorted out. Con games can be wonderful opportunity to try on a different role hat.
My character was not able to be stoic, because we needed a leader, to plan, and talk to people, and no one else really wanted to grab those reins.
So, my man of few words became the mouthpiece.
Some player roles:
- Leader- bringing everyone together
- Planner- likes to come up with detailed schemes
- Talker- enjoys speaking to NPCS
- Quiet One- some people enjoy gaming, and have an internal reaction, this is fine
- Violent One- some folks just want to roll initiative
- Punny One- you know this friend
- Contrarian- in a scifi setting they want to be a halfling thief, in a fantasy setting….
There are more I am sure.
Know your own strengths.
In one of the best con-games I played in, last year, a Changeling: The Dreaming game, I fully admit I don’t know the game that well, and assumed the role of the Quiet One. My other players were all over the setting and rules, and were happy to assume other roles.
In my group dating back the longest, I used to assume the role of “asshole,” you know the type, likes to pick fights with other PCs, plays to their alignment, etc.
Time has changed me, when we got together for the greatest reunion game ever, I took on some planner and even leader duties.
A group doesn’t need to decide who will be who. It happens organically, and some groups will have repeats and will have archetypes not listed, and will be lacking some, and players will take on multiple roles.
But, the lesson is, be true to yourself, play to your strengths and…