Wow or Wow, Comic Release Date 10/11

AUG170940Hulk #11

The Hulk in the title is She-Hulk, who, next will be back to headlining her own book after the soft reboot and renumbering.

When this title started it was dark, serious, and really dealt with a character who prior was light and witty, but who had changed because of grimdark stuff that happened to her.

It wasn’t all grimdark, but it was mostly grimdark, there were lighter moments.

And then, this issue happened, where several characters started breaking the 4th wall, and Shulkie returned more to her classic representation.

I appreciated the darker storytelling, I won’t say definitively I 100% enjoyed it, but I appreciated the thought and effort that went into it.

amy_pietz_2000_11_16This tonal shift seemed odd, making this the Cursed/ The Weber Show of comics.

This one gets a WOW!

Also in the Pull List this week: Your Pal Archie, Mister Miracle, Uncanny Avengers, Ms. Marvel, Red Hood and the Outlaws, Sheena, Wolverine, Defenders, Runaways, Daredevil.


Crossover Catalog: Zero Hour

Crossover Catalog seeks to examine crossover events of the big two, grading them on their Idea, Permanence, Execution, and Continuity. The IPEC scale and subsequent score will be recorded.

Zero Hour sought to do for multiple timelines what the original Crisis series did for multiple realities. It wanted to clean a bunch of stuff up.

I was not a reader of DC at the time, and have read it and can read reviews of it along with the criticism.

Here is my STILL ONLY $.02 on the matter.

IDEA: I think there are enough clever ideas in this one to make it really fun. 5/5

PERMANENCE: It definitely shook things up for DC continuity, but some of it was not as permanent as promised. 4/5

EXECUTION: This was well before the current crossover bloat, so the story was relatively tight and well-done. 4/5

CONTINUITY: This series did run across their line of comics for the most part. 5/5

They made some strange choices coming out of this, and in some cases they were dealing with gigantic rabbit holes of problems (LSH, Hawkman, etc), this is one of those series that I think if they could have really gone for it and did what they promised with complete follow-through, wow!

As it stands… 18/20= 90% That’s a fine review, and I am a bit surprised. Don’t be a hater. Read up on it, it is dense with continuity stuff.


Game the Game: Roll vs Role: Role to Hit

As a GM, you build up a villain.

Does conflict with the villain simply end up as:

Screenshot 2017-09-18 10.14.48.png

If your system is designed around combat, this is likely the best you can hope for.

If, as a GM you have to spend hours coming up with tactical strategies to counter what the PCs are doing, you’re playing a tactical, competitive game.

If you want drama, play a different game.

Play a game that encourages a different form of conflict resolution.



Game the Game: Roll vs Role: To Boldly Go

There is a new Star Trek game out there. A friend played it at GenCon. He is a big fan of shiny new things, so now he wants to run it (as well as Starfinder).

I make no claims to being a Trek fan. I like it well enough, but am certainly not versed enough to quote it, at all.

I would like to play a game that felt like Trek though. Different specializations, command structure, cool stuff to do aboard the bridge.

It is my opinion that where Trek games fail is where many games fail: combat. Trek will no doubt have combat rules, and no doubt has Phaser rules. It is not that I am adberse to Phasers being set to stun, and them stunning opponents, rather, I am adverse to this not being a big deal, I am adverse to the fact that if you hand a man a Phaser, he will want to stun.

I stumbled across this:

Screenshot 2017-09-18 11.03.20

While part of me appreciates this, another part of me is calling game design BS.

I ran a 4e game, and I had a player who would get cheesed when I did not reveal my rolls, thus making it impossible for him to tell if is +4 reactionary boost to AC would help or not.

If players know the consequences of their actions before rolling, this negates any drama, and leads to tons of metagame garbage.

If players are boldly going…. they should do so without knowing what is ahead, without being aware of what might happen if they fail, or if they succeed. This goes for any roll, combat, social interaction, fixing a capacitor, etc.

This is why games can be fun.

Games should force us to be bold, To Boldly Go….

I am going to attempt to….

And, it’s cool I don’t know what will happen.

That is where the drama comes from.

Playing a mathematical game of averages is boring.




Imagine If: Swamp Thing, Release Date 1976

Imagine if Hollywood had released tent-pole comic-book movies starring their iconic characters around the time of the source material’s release date. For the purposes of this experiment, we will say that a movie would be released 5 years after the introduction of the character, and only movies that have been made would be made.

Films set in the south, outlaw country, these were all a thing. Producers brought in Tobe Hooper to oversee this adaptation, hoping to create a drive-thru cult film.

hqdefaultAlec Holland- Johnny Cash

Cash also did the soundtrack.






aktor_ned_beatty_dogdu803tarihtebugunAnton Arcane- Ned Beatty

A staple of the southern films.













d1e9d7d2485b50c8012edbff7102d626--joe-don-baker-walking-tallMatt Cable- Joe Don Baker

Walking Tall star.







tumblr_inline_n9xeawnpNG1qczb1aAbby Arcane- Marilyn Burns

Star of Texas Chainsaw Massacre.





slide-04Swamp Thing- Gunnar Hanson

Leatherface and now Swamp Thing, the 6’4″ Hanson was a favorite of Hooper.


Wow or Woe, Comic Release Date 10/4

713301_jessica-jones-13-mckone-legacy-headshot-variant-legJessica Jones 13

Bendis+Gaydos for the win, always.

Everything about this book hits all the right notes, and this issue, the pacing was great, the callback to Carol Danvers’ awful pregnancy storyline was great, and….


Also purchased this week: Iron Fist, Archies, Harley and Ivy Meet Betty and Veronica, Punisher The Platoon, Dastardly and Muttley, Spirits of Vengeance, Hawkeye, Spider-Man, Old Man Logan.



Crossover Catalog: Standoff

Crossover Catalog seeks to examine crossover events of the big two, grading them on their Idea, Permanence, Execution, and Continuity. The IPEC scale and subsequent score will be recorded.

In 2016, conclusion of Secret Wars brought us Standoff. It seemed an odd place to start. The after-effects of this event are still being felt today!!!! (A year later… look how far our expectations have dropped).

ILLUMINATI2015006_int2_2IDEA: Supervillains were mind-wiped and forced to become unwitting and unwilling functional members of society in a prison that looks like none you have ever seen. 5/5

PERMANENCE: This is a tough one, as yes it had ripple effects, but really only one component of it did, no where is the moral quandary that altering someone’s mind should have had upon TPTB. The one piece that seems to have stuck is big, but at the same time, is really just a Maguffin. 2/5

EXECUTION: There was the reveal, and the reveal again, and again, and then a fight. The writing in this was terrible. 0/5

CONTINUITY: Akin to Permanence, there was some ripple effect, but if I was mindwiped, I would be pissed. No one is really that pissed anymore. It affected things, but not really too much. In theory it was a big crossover, but because the Execution was so poor, it didn’t really seem to matter. 3/5

TOTAL: 10/20, or 50%.

The Illuminati that came out of this I really liked, and had a moment I really enjoyed.