RPG Saturday, 13th Age BAMF Part 2

0101_001Damien’s partner in shenanigans was none other than Uyag Gnarlfist, 1/2 giant gladiatorial champion and prankster.

Uyag would be a straight up fighter, but there is so much more to him than just that.

Uyag, is, of course his name, but it is an insult. From the Mountain Giant tongue it literally translates to half-man. It also sounds awesome when chanted in the gladiatorial arena: UUUUUU-YAG!

He’s  a straight up heavy weapon beast, and his talents would reflect this. But, his backgrounds:

  • I am not as think, as you think I dumb I am, I remain Uyag (Uyag has a penchant for haiku, and folks very often mistook him for stupid given his primitive way of speaking)
  • Surprisingly sneaky
  • Gladiatorial Champion
  • Uyag grow up in mountains, very tough, not barbaric, that is very rude, rather we embraced a simpler lifestyle, but yes, I can….

As long as he could kick ass, I know he would be fun to play, or rather, fun to team up with.

RPG Saturday, 13th Age, BAMF Part 1

0101_001.jpgOne of the longest campaigns I played in was a 2e D&D game called Lords of the Land, we were the movers and the shakers. That campaign, and thus likely, that character has ended (click the link!). But, that shant stop me from statting up one of my two favorite characters (note, I did not necessaril say these were my characters, though this one is), and here goes with a starting level (for LotL) character.

Some notes: I have not decided on a unique thing, as I know what it ended up as: The One Who Would Wield the Sword of Kas! Additionally, I will use the following my Icons.

Damien, as originally created, was a Blade Bard from the Complete Book of Bards kit-book. He was never into the singing of songs, but I saw him as a trash-talker, punmp up the teammates jack-of-all-trades sorta fellow. Would 13th Age be able to do that?

Damien Abission, 5th level Tiefling Bard

Talents: Jack of Spells (Magic Missile; cantrips: prestidigitation, light, knock); Storyteller; Battle Skald.

Battle Cries: Victory is Ours, Move It, Take Heart.

Spells: Song of Aid, Song of Thunder, Vicious Mockery, Discombobulate, Song of Magic.

Feats of Note: Ritual Casting (this could make for some fun pre-battle buffs?)

Backgrounds: Carnie Grifter, Cultural Lores, Arcane Secrets

Icons: Mordy (Positive, though he would say conflicted), Kas (Conflicted), Vecna (Negative, TBF we all had this one).

I think this character would be tons of fun to play, and would do what he should, provide aid to his allies even if they didn’t want it.

13 for 13th: The 14th Age

category19796What I really like about 13th Age is my ability to run it without having to do a ton of reading. I don’t know much about the implied setting of the various ages, etc.

What I do know is that because the game is about Larger Than Life Unique heroes, it only seems natural to me to move from the 13th Age to the 14th Age.

When we all fell in love with the game and played an abbreviated campaign, at 10th Level, I worked towards the PCs replacing the current Icons, sometimes the reveal of course was that were the Icons this whole time, in others the mantle of Icon was passed willingly, from Icon to lover, etc.

In this way, the campaign changes, and moves to the next generation of heroes.

Of course, you need to make this final level worth of adventuring mind-blowingly epic.

 

RPG Saturday, 13th Age, Anti-Paladins

paladin(1)One of the coolest things about 13th Age, is that it allows characters that are both unique and archetypal, and the game does not get bogged down in exceptions and rules. On the extended playtest campaign I ran, one of the players was a paladin with assasin as a background. Could the character sneak around in full plate? Yes. Why? Because it’s cool.

So, I went back to the rules to see what an old character of mine might look like, a noble paladin who had been outcast from the church, but who had not lost faith.

For talents, I gave him: Fearless, Bastion, and Implacable. What’s really cool is that none of these seem too magic in nature (as Lay On Hands, or even a paladin’s challenge), rather, they demonstrate a strength of character and fighting tactics.

Thus, I present to you Corum Alabast, the paladin who was a father and husband first, who, when faced with giving up his daughter to the church as she was the chosen one, said nay.

 

RPG Saturday, 13th Age Part 1

I+am+assuming+it+is+goku+and+ash+ketchum+on+_d217bdc178d48d58587839ac97479908In an effort to take a look at many different systems, I have spent time making characters for them. I realized I had too many PbtA games, and might have not given enough emphasis to one of my favorite games, 13th Age!

So, I will write up some basic character ideas from 13th Age, because I love the game just ohsomuch!

Mike and I played in a 13th Age game at GenCon this year, we were the only players (which was not uncommon for our game sessions). Players were allowed to bring their own characters, so I updated a character of mine.

Ashitaka (the name and concept very blatantly stolen from Princess Mononoke).

He is a monk.  His one unique thing is to restore the Grandmaster of Flowers to prominence. He was armed with a scabbard, but empty of a sword.

I liked the idea that the Grandmaster of Flowers had a strange relationship with the other Icons, and established a positive relationship with the Lich King, and the Prince of Shadows, but a negative relationship with the Emperor.

His backgrounds were: Ninja Assassin, Monastic Training, Past Ages, and Secrets.

What I really liked about the character was that he was a man of peace, always willing to talk peacefully, but when forced to combat, was deadly with the poison martial art. He frequently resolved conflicts with naught but his words, seeking to always find a balance.

Additionally, because of the very modular character creation system, with GM approval, I swapped out one Monk ability for the Paladin fearless ability. This really brought the character to life for me, and made him interesting and unique. And, nothing in the system broke.

 

13 for 13th: DCU

category19796On the 13th day of each of the 13 months, we will bring you some content and ideas for 13th Age, our absolute favorite D&Derivative game.

One of the fun things about playing in an established universe is having relationships with established characters. Good and Bad.

Thus, we present to you, 13 DC Icons:

  • Superman
  • Darkseid
  • Hippolyta
  • Ares
  • Guardians of the Universe
  • Anti-Monitor
  • Batman
  • Joker
  • Speed Force
  • Spectra
  • Lords of Order
  • Lords of Chaos
  • Lex Luthor

 

13 for 13th, Fading Suns

category19796On the 13th day of each of the 13 months, we will bring you some content and ideas for 13th Age, our absolute favorite D&Derivative game.

Fading Suns is wonderful melting pot of many amazing ideas. What is it? Dune, with the numbers filed off. Space-Fantasy roleplaying.

It also has a wonderfully dense and rich cast of characters, and characters’ connections to these characters will very much determine how your campaign might go. 13 is the magic number, but this is space fantasy, how about we call it the…. 21st Age. There is a d20 version of the game out there, grab that and make up classes and races. Why 21st, because here we shall present unto fd38df268cd10fe657ef30d0e329ae9842b0d0536b02336db81440bc328f17c8you 21 Iconic Fading Suns individuals and organizations to connect to your character.

  • Emperor Alexius Hawkwood
  • Prince Hyram Decados
  • Duke Alvarex Hawkwood
  • Prince Juan Jacobi Nelson Eduardo de Aragon
  • Baroness Lucinda Dulcinea
  • Flavius Li Halan
  • Duke Hakim al-Malik
  • Patriarch Hezikiah the Elder
  • Master Claudius of De Moley
  • Magus Moore of Pentateuch
  • Archbishop Dolmen of Pyre
  • Archbishop Sakhya of Artemis
  • Brother Hedrick the Bear
  • Dean Zane Gailbreath
  • Master Malefice Hereditus
  • Dean Benita “The Fox” Ivankov
  • Dean Kryanida Halostro Sekimen
  • Leaguemesiter Tyrus Spear
  • Soleel HanSeer
  • Torquil oj Borduk
  • Kummanga

 

 

13 for 13th, Newhon

category19796On the 13th day of each of the 13 months, we will bring you some content and ideas for 13th Age, our absolute favorite D&Derivative game.

While many games seem to want to try and shoehorn this duo into their system, I would argue that 4e and 13th age are the best fits, as they would allow for low-magic, and a party of two, without a healer.

Of course, this is about 13th Age, so, let’s look at who the Icons would be:

  • Sheelba of the Eyeless Face
  • Ninguable of the Seven Eyes
  • Movarl
  • Pulgh
  • Atya
  • Ogo the Blind
  • Quarmal
  • Thieves Guild
  • Slayer’s Brotherhood
  • Lord Null
  • Ississi
  • Radomix
  • Karl Treuherz

 

13 for 13th: Eberron

category19796On the 13th day of each of the 13 months, we will bring you some content and ideas for 13th Age, our absolute favorite D&Derivative game.

Keith Baker’s Eberron was one of the most interesting, innovative, and evocative fantasy settings ever. I ran a relatively long-term game in the setting and also played in one.

I would pay money for a 13th Age version of the game.

Instead, I will give you a quick freebie.

61i2bm68uTL._SX383_BO1,204,203,200_If a character is Dragonmarked, their house (one of 13, not coincidentally) might well be one of their Icons. This is not to say that they could not also have a relationship with a different house.

  • Dragonmarked houses
  • Dragons of The Chamber
  • Queen Aurala
  • King Boranel
  • Korranberg Chronicle
  • Lhesh Haruuc
  • Lords of Dust
  • Daughters of Sora Kell
  • Kaius
  • Vol
  • Lord of Blades
  • Lathon Halpum
  • Keeper of the Flame

13 for 13th, Greyhawk

category19796On the 13th day of each of the 13 months, we will bring you some content and ideas for 13th Age, our absolute favorite D&Derivative game.

For the month of Guly, celebratinj the birth of the most significant figure in jaminj, we will focus of items related to the original Dunjeon Master, Gary Gygax.

Greyhawk is a huge world, filled with significant NPCs, history, etc. If you’re a fan, likely you can come up with your own Icons, but if you need some inspiration:

  • Ivid
  • Rary
  • Kas
  • Vecna
  • Zagyg
  • Mordenkainen
  • St. Cuthbert
  • Warnes Starcoat
  • Robilar
  • Murlynd
  • Tenser
  • Otiluke
  • Theodain Eriason

Additionally, one does not have to squint too hard to find the Greyhawk corollary of the iconic 13th Icons.