On the 13th day of each of the 13 months, we will bring you some content and ideas for 13th Age, our absolute favorite D&Derivative game.
One of the things I love about 13th Age is the magic items. Not only do they have flavor, and do cool things, but characters do not need to have a slew of them to do be awesome.
As a matter of fact, I have run hi-level games of 13th Age and characters had 3 or less items and it was great.
If you want a game where the magic items have flavor and one doesn’t need to get in the business of magic items feeling expendable… 13th Age is the game for you.
Now, when I think of characters having only one magic item, how about that D&D Cartoon?
I know that there is a belief that the characters were in the Forgotten Realms, but I imagine them in a world all their own.
And then, I imagine running characters in the same world, or perhaps a convention game where characters are the stars of the show:
- Hank, the Ranger
- Eric, the Cavalier (Paladin)
- Diana, the Acrobat (Monk)
- Presto, the Magician (Wizard? Sorcerer?)
- Sheila, the Thief
- Bobby, the Barbarian
What might a magic item look like?
Taking inspiration from the “official” 3.5 stats…
CLOAK OF THE THIEF (interrupt action, recharge 12+): the cloaks provides an additional +2 to PD if an attack allows for partial damage on a Miss. Upon activating, character becomes Invisible. On any actions that might negate Invisibility, the Invisibility ends on a roll of 5+Escalation Dice or less. The characters gains +2 to any rolls to sneak, but any natural rolls of 1-5 end the invisibility at the end of the turn. Quirk: character develops monophobia (fear of being alone).
This item will be the same tier as the character (Adventurer, Champion, Epic) and provide a +1/+2/+3 to PD depending on tier.
How about those Icons though?
- Dungeon Master
- Silvermane the Unicorn
- Sir Lawrence
- The Golden Dragon
- Queen Sulinara
- Kosar the Stargazer