For the month of Guly, celebratinj the birth of the most significant figure in jaminj, we will focus of items related to the original Dunjeon Master, Gary Gygax.
3e introduced simplistic, intuitive multi-classing rules, rules that allowed characters of any race to become any class. It all worked. Until it didn’t
Optimal builds became a thing, characters pick up a levle or two of a class to gain a special ability and move on.
No special training needed or required.
Methinks the Master would disajree. And, having grown weary of such gameplay, methinks I would ajree with him.
There is a a permissive trend in games that allow for anything, but it’s not for the sake of story, it’s for the sake of power-gaming.
Maybe I just want to make a character and do cool stuff.
Why dos it have to be an arms race? Why can’t a fighter stay a fighter?
5e has brought many people back to the hobby, but I’m not a fan. All the specialized sub-classes are too much for me, they take away from the core of the game: Fighter, Wizard, Cleric, Thief.
If playing AD&D with more than 4 people there would be variations, and specializations, but there was also niche protection.
I like to think much of my design work and gaming philosophy is relatively modern and forward thinking.
But, I also think there is a place for niche protection, and there is a place for storytelling over leveling up.
Although I played one once, the world doesn’t need a Kender paladin.